I've faced some hard decisions in interactive entertainment. Several of my selections in Life is Strange still haunt me. Ghost of Tsushima concluding moments prompted me to put my controller down for around ten minutes while I considered my choices. I am accountable for numerous Krogan demises in the Mass Effect series that I wish I could undo. Not one of those instances compare to what possibly is the hardest choice I've faced in interactive media — and it has to do with a massive stairway.
Baby Steps, the recent title from the makers of Ape Out game, is not really a choice-driven game. Certainly not in the conventional way. You simply have to explore a expansive environment as Nate, a adult in a onesie who can hardly stay upright on his shaky limbs. It looks like a setup for annoyance, but Baby Steps’s appeal is in its unexpectedly meaningful plot that will surprise you when it's most unexpected. There’s no situation that showcases that quality like one major choice that remains on my mind.
A bit of context is needed at this point. Baby Steps starts when the protagonist is suddenly taken from his family's basement and into a fictional universe. He quickly discovers that navigating this world is a struggle, as a lifetime spent as a inactive individual have weakened his muscles. The physical comedy of it all comes from gamers directing Nate step by step, trying to keep his ragdoll body standing.
Nate needs help, but he has trouble voicing that to anyone. Throughout his hero’s journey, he encounters a cast of eccentric characters in the world who each propose to assist him. A composed outdoorsman seeks to provide Nate a guide, but he uncomfortably rejects in the game’s most hilarious scene. When he plunges into an inescapable pit and is offered a ladder, he attempts to act casual like he requires no assistance and truly prefers to be trapped in the pit. As the plot unfolds, you experience no shortage of annoying scenarios where Nate complicates his own situation because he’s not confident enough to receive help.
That comes to a head in Baby Steps’s key situation of choice. As Nate gets close to finishing his adventure, he finds that he must climb to the top of a frosty elevation. The unofficial caretaker of the world (who Nate has actively avoided up to this point) comes to tell him that there are two paths upward. If he’s up for a challenge, he can opt for a particularly extended and dangerous hiking trail named The Manbreaker. It is the most intimidating challenge Baby Steps game provides; choosing it looks risky to any person.
But there’s a alternative choice: He can simply ascend a massive winding stairs in its place and get to the top in a few minutes. The only caveat? He’ll have to address the guardian “Master” from now on if he takes the easy route.
I am very serious when I say that this is an difficult selection in the game's narrative. It’s the totality of Nate's self-consciousness about himself culminating in one absurd moment. Part of Nate’s journey is centered around the reality that he’s unconfident of his body and his masculinity. Whenever he sees that handsome trekker, it’s a hard reminder of everything he’s not. Taking on The Challenge could be a instance where he can prove that he’s as competent as his imagined opponent, but that route is sure to be filled with more embarrassing pratfalls. Is it justified struggling just to make a statement?
The stairs, on the flip side, provide Nate with another significant opportunity to choose whether to take assistance or not. The user doesn't get to decide in if they decline guidance, but they can decide to allow Nate some relief and opt for the steps. It should be an simple decision, but Baby Steps is exceptionally cunning about creating doubt each time you find a gift horse. The game world contains intentional pitfalls that transform an easy path into a difficulty on a dime. Are the stairs one more trick? Might Nate arrive at the peak just to be let down by a final joke? And even worse, is he prepared to be humiliated yet again by being compelled to refer to some weirdo Lord?
The brilliance of that instant is that there’s no perfect selection. Each path brings about a real situation of personal growth and therapeutic resolution for Nate. If you opt to attempt The Obstacle, it’s an philosophical victory. Nate eventually obtains a chance to prove that he’s as capable as others, consciously choosing a tough path rather than suffering through one that he has no choice but to follow. It’s difficult, and possibly risky, but it’s the dose of confidence that he craves.
But there’s no embarrassment in the steps too. To opt for that way is to finally allow Nate to receive assistance. And when he accomplishes that, he finds that there’s no secret drawback waiting for him. The steps are not a joke. They go on for a long time, but they’re easy to walk up and he doesn’t slide completely down if he falls. It’s a simple climb after hours of struggle. Midway through, he even has a discussion with the hiker who has, unsurprisingly, selected The Challenge. He tries to play it cool, but you can discern that he’s worn out, subtly ruing the pointless struggle. By the time Nate arrives at the peak and has to fulfill his obligation, addressing his new Master, the arrangement scarcely looks so nasty. Who has time to be embarrassed by this odd character?
When I played, I chose the staircase. Some part of my reasoning just {wanted to call
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